INTERNATIONAL HALAL MANAGEMENT CONFERENCE
Organized by Universiti Sains Islam Malaysia (USIM) in collaboration with the Majlis Ketua-Ketua Penyelaras e-Pembelajaran IPTA Malaysia (MEIPTA).
Theme
Interactive Education Empowering the Intellectual Talent of Madani
This platform celebrates the fusion of digital games and e-learning innovation, designed to enhance teaching and learning (T&L) through cutting-edge technology.
Welcome to
EduGC 2025

What is EduGC 2025?
EduGC 2025 is a dynamic event where academic staff, university students, industry professionals, and schools come together to explore, create, and showcase innovative e-gamification content. It’s all about generating new ideas that positively impact the educational landscape by leveraging the latest technology and applications.
Start
the Challenge
Join Now

Medium & Technology
Participants need to use game software/tool such as AWS Cloud Quest, Craftsman, Minecraft Education Edition (EE), Roblox Studio, or the platform used by TODAK Academy Sdn. Bhd.
All participants from higher education institutions and industry stakeholders are invited to join this Education e-Gamification Challenge 2025, which is open according to the following categories :
Professional Category
- Open to professionals (lecturers, teachers, industry players).
- Each group consists of a maximum of 5 participants.
- Fee: RM450 per group
Category of Higher Education Students
- Open to students in the higher education sector.
- Each group consists of a maximum of 5 participants, including a supervising lecturer.
- Fee: RM300 per group.
Important Date
Registration Opens
Payment must be made before registration, and proof of payment must be uploaded to the registration form.
3rd March 2025
Registration Due/Dateline
25th April 2025
Acceptance Notification
As Per Notification
EduGC 2025 Workshop
E-gamification content development training based on platforms/software
14th May or 21st May 2025
date TBC (2-3 hours)
E-gamification Development
Time frame for producing and refining e-gamification content/product
June- July 2025
Final Product Submission
Deadline for product delivery along with the product executive summary
4th August 2025
Online Judging
18th – 31st August 2025
Announcement of Finalist List
12th September 2025
e-Gamification Product Showcase
- Closing ceremony
- Award presentation to the winners
- The showcase involves only the finalists.
8th October 2025
(tentative date)
How the Event is Conducted ?
EduGC 2025 unfolds in four exciting phases:
Phase 1
Training in content development and e-gamification innovation.
Phase 2
Creating your unique e-gamification content.
Phase 3
Delivering your innovative product for expert evaluation.
Phase 4
Final competition and product showcase, where the best innovations shine.
Evaluation Criteria
Relevance
Content aligns with learning objectives.
Innovation
Enhances critical thinking in problem-solving.
Gamification Elements
Includes gamification features as listed.
Effectiveness
Ability to boost motivation and learning.
Design
User-friendly layout and visuals (user interface).
Functionality
Free from technical issues.
Final Product
Aligned with the theme and ready for market deployment.